How to Play Yahtzee
Five dice, three rolls a turn, thirteen boxes to fill — and one scorecard that punishes every greedy decision you make.
Rules as printed in the current standard edition · Last verified 2026-10-16
⚡ Quick Start — playing in 2 minutes
- Everyone gets a scorecard with 13 boxes. On your turn, roll all five dice — then you may re-roll any or all of them up to two more times.
- After up to three rolls, you must score the final dice in exactly one open box: the dice as they lie, in a box they fit, or a zero in a box they don't.
- Upper section scores the total of the matching number (three 4s = 12 in Fours). Fill the upper section for 63 points or more and you earn a flat 35-point bonus.
- Lower section pays set values: full house 25, small straight 30, large straight 40, and a Yahtzee — all five dice equal — is worth 50.
- After 13 turns each, add it up. Highest total wins. There are no ties broken and no second chances: a box, once scored, is closed forever.
The Short Version
Yahtzee is poker dice played against a scorecard. Thirteen turns, thirteen boxes, and on every turn you roll five dice up to three times, keeping what helps and re-rolling the rest, trying to match one of the scoring categories still open on your card. The upper section rewards steady collecting of each number; the lower section pays flat values for poker-style combinations. The tension is permanent: every box can be scored exactly once, so a roll that fits two boxes forces a choice, and a roll that fits none forces a painful zero somewhere. Highest total after everyone has filled all 13 boxes wins.
What You Need
Five standard dice, one official-style scorecard per player (any printed scorepad or a hand-drawn grid with the 13 categories works), and a pencil. A cup for shaking is traditional and keeps dice off the floor. Solitaire Yahtzee against your own best score is fully legitimate — the official game supports one player.
Set Up
Give everyone a scorecard and decide who rolls first (highest single-die roll is the usual method). Write names across the cards if sharing a pad. Agree on two things before play starts: whether the official joker rules (explained under Scoring) are in force — they should be, they’re part of the real game — and who keeps the running totals. Everything else is printed on the card.
How to Play
On your turn:
Roll. Shake and roll all five dice. Look at what you’ve got and decide which category you’re hunting.
Re-roll, up to twice. Set aside any dice you want to keep and re-roll the rest. You may change your mind between rolls — dice set aside can be picked up and re-rolled on the third roll, and you may re-roll everything, including on your first re-roll. You may also stop early and score after the first or second roll.
Score, always. After your final roll you must write a score in exactly one open box on your card. If the dice fit a category, you may take it. If they fit several, choose one. If they fit nothing you want to use, you must still pick a box and write 0 — this is called scratching, and nobody finishes a game without at least considering it. Play passes left; after 13 turns every card is full and the game ends.
Scoring
Upper section — Ones through Sixes. Score the total of the dice showing that number only: three 4s in Fours is 12, five 6s in Sixes is 30. Upper bonus: if your six upper boxes total 63 or more, add a flat 35 points. (63 is exactly three of every number — a useful target to pace yourself against.)
Lower section — flat or dice-total values:
- Three of a Kind: at least three matching dice — score the total of all five dice, or 0.
- Four of a Kind: at least four matching — total of all five dice, or 0.
- Full House: exactly three of one number and two of another — 25 points, flat.
- Small Straight: a run of four (1-2-3-4, 2-3-4-5, or 3-4-5-6) — 30 points, flat.
- Large Straight: a run of five — 40 points, flat.
- Yahtzee: all five dice equal — 50 points.
- Chance: any five dice — total of all five. Your pressure valve.
Yahtzee bonus and joker rules — the part tables get wrong. Roll a Yahtzee when your Yahtzee box already holds 50, and you earn a +100 bonus for each additional one. Then the dice must be scored under the joker rules, in this order: (1) if the upper box matching the number is open, you must score it there at full value; (2) if it’s filled, you may use the dice as a joker in any open lower box — full house scores 25, small straight 30, large straight 40, and three/four of a kind or Chance score the dice total; (3) if no lower box is open either, you must take a zero in any open upper-section box. The +100 is yours regardless. One catch: if your Yahtzee box holds a 0 (you scratched it earlier), extra Yahtzees earn no bonus and get no joker privileges at all.
Winning
After 13 rounds, total each card: upper section subtotal, plus the 35-point bonus if earned, plus the lower section, plus 100 for each Yahtzee bonus box ticked. Highest total wins. A strong club score is 300+; anything over 250 beats most kitchen tables. Tied scores are simply a tie — play a deciding game rather than inventing a tiebreak nobody agreed to.
Variations Worth Knowing
Triple Yahtzee (official variant): each player runs three scorecards at once, and every score is multiplied — the second card counts double, the third triple, including bonuses. Games run longer and the joker decisions get genuinely thorny. Challenge Yahtzee uses a shared set of dice rolls everyone scores from — pure card management, no luck gap. Painted Yahtzee and travel apps follow the same 13 categories, but check whether your app applies the joker rules: several digital versions quietly omit them, which changes how a second Yahtzee should be played.
Settle the Argument
I rolled a second Yahtzee. What exactly happens?
REAL bonus — you score +100, and the dice must be placed by the joker rules, in a fixed order.If your Yahtzee box already holds 50, every further Yahtzee earns a 100-point bonus (mark the bonus boxes on the card). You must then score those five dice somewhere: if the upper-section box matching the dice's number is still open, you are forced to take it there, at full value (five 6s = 30 in Sixes). If that box is already filled, the dice act as a joker in the lower section — they may fill full house (25), small straight (30), large straight (40), or three/four of a kind and Chance at the full total of the dice. If no lower box is open either, you must take a zero in any open upper-section box. You still collect the +100 either way.
Can a Yahtzee count as a full house or a straight?
NO. — not on its own. Five of a kind is not a full house, and it forms no straight.A full house is exactly three of one number plus two of another; five matching dice don't qualify, and a Yahtzee contains no run of four or five different numbers for a straight. The only exception is the joker situation above: a bonus Yahtzee with the Yahtzee box already holding 50 may be placed in those lower boxes at full set value. And if your Yahtzee box was scratched for zero earlier, there is no bonus and no joker — the roll is just five dice to place normally.
I scratched a box earlier. Can I change it later when the perfect roll shows up?
NO. — a scored box, including a zero, is closed for the rest of the game.Every turn must end with one box filled, and what you write is permanent. Scratching — taking a deliberate zero in a box you can't or won't use — is a core skill: players scratch the Yahtzee or a large straight late rather than burn a promising upper-section box early. The pain is the game.
House RulesNOT OFFICIAL
Beloved, common, and not in the official rules. Play them if your table loves them — just know they're yours:
- No-joker tables: some families ignore the official joker rules and let a repeat Yahtzee score only in the upper box or Chance. It's simpler, it's common, and it is not the official rule — agree before the first roll.
- Straight shooting: some groups let a player roll all three rolls before deciding anything and ban 'banking' a partial straight early. Pure pacing preference, not a rule.
- The mercy re-roll for kids: one extra roll per game for young players. House rule, obviously — but it keeps them at the table, which is the point.